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So when your initial ally of hope, let’s say Valla - who is quite squishy - needs to step back from the fray, you can Bestow Hope on a melee target (Thrall for example) and still gain energy.Įnergized Cord: Increases the energy stored of Auriel's basic attacks against enemy heroes by 100% and against non-heroic units by 45%. It also divides the sources of your energy in two. Overall, this is the strongest talent at this tier, because it allows you to play a little safer while still gaining energy. You will get a big spike in energy, which you turn into a big burst heal. It also works if your ally gets hard dove by the enemy team and takes a lot of damage. This talent synergizes greatly with a melee ally. This talent is also an option if you aren't getting energy very fast to save some and heal more efficiently if globes are around you.Įmpathic Link: Auriel stores 25% of the damage taken by her ally with Bestow Hope as energy. You have enough access to globes since most of your teamfighting will happen in the lane, so you can get a lot of value out of this talent. I love this talent on maps with heavy lane rotations such as Tomb of the Spider Queen or Infernal Shrines. Glimmer of Hope: Collecting a regen globe will reduce the cost of Auriel's next Ray of Heaven by 75%. This talent also makes it easier for your target to hit a structure so you can get a stun. If you’re getting enough energy as-is, it might be useful to have a bit more peeling for yourself with the increased knockback on this talent. Passive: Enemies are knocked back 25% farther. Repeated Offense: Quest: After stunning 6 heroes with Detainment Strike its damage bonus is increased to 250. Heavy Burden is one of the least picked talents for Auriel because it only gets value if she hits the stun, compared to the knockback increase of Repeated Offense, which you will always get value from. On maps such as Tomb of the Spider Queen, it’s easy to get value from this talent since you won’t need the extra distance to hit a wall at the turn in point for example. It does give your team a bit more potential to chase a slippery target. This requires the Auriel player to be able to follow up in the correct angle with a stun to get value out of. I can see this talent get value if you are reliant on killing the target Auriel stuns. Heavy Burden: When an enemy is stunned by Detainment Strike, their movement speed is slowed by 40% after the stun for 3 seconds. You will also have an easier time gathering energy in minion waves, since you can now hit the entire wave. This synergizes with any of the talents you’ve picked for Sacred Sweep at level 1 and hitting more enemies with the sweep grants you more energy. Majestic Span: Increase the radius of Sacred Sweep by 15%. Also, the talent works both ways: as you deal damage, you also get the benefit from her usual passive. It also gives Auriel the possibility to finish enemies off from a distance that the melee heroes on your team might not be able to chase for the kill. It means that while you are healing your frontline, you can still damage enemies as well. This talent is good if you’re playing alongside a heavy frontline composition. Searing Light: Ray of Heaven also deals damage in its area up to 30% of the energy consumed. This means you generate a lot of energy, letting you heal for more. The cooldown reduction is very noticeable and you can get multiple Qs off in a teamfight with this talent. This talent is good into a heavy frontline composition.
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Righteous Assault: Reduce the cooldown of Sacred Sweep by 3 seconds for each enemy hero hit in its center. After hitting 25 heroes in the center, the center bonus damage is increased to 180.Ī fun quest with an okay damage bonus, but compared to the other talents, you don’t really get a lot of value from this talent later on in the game. Increasing Clarity: Quest: Increase the damage of Sacred Sweep. The talent simply makes the center sweet-spot more reliable and reduces the cast time for her Q ability, making it easier for her to dodge abilities coming her way. Auriel is not a very mobile healer and most of her abilities leave her stationary and vulnerable while she is casting them. This is your default talent to pick at level 1. Swift Sweep: Increase the cast speed of Sacred Sweep by 50% First up, let’s jump right into her talents. This makes Auriel a brawl-oriented healer that can excel in long, sustained fights. In the Nexus, Auriel is a healer that doesn’t use mana and strengthens her healing through her damage and the damage of her chosen ally by gathering energy from the damage dealt. Auriel is a hero from the Diablo universe, and she battles with her weapon of choice, Al’maiesh, the Cord of Hope.